I pitched the game to Paradox, which was probably the most nervous 20 minutes of my life. I got the roots of it five years ago, and it was not something that existed, and not something that I had ever played before. ![]() If you’re really interested in something, you just do that, and if you’re a game designer, if you’re interested in something and you love games, you wanna play in that space. My grandfather walked alcohol across the border, because the Saint Lawrence river used to be rapids at the time, so you could just walk alcohol across from Canada. I remember going to the library and looking stuff up, and I’ve just always been fascinated with that whole thing, and it just never went away, ever. ![]() So, it inadvertently spawned this love of criminal empires. I asked my mother, “How could this have never shut? The cops can see it, why wouldn’t they just go, excuse me, you need to close down?” And my mother, not wanting to say, not wanting to like, let me know that cops turn a blind eye and could be bribed, not wanting to let me know about this grey area at ten, just kept not-answering the question. So, there’s zero chance that people didn’t know about this. And I asked her because, there’s two key things about The Place: it’s on the main street in town and it has giant picture windows. And my mother’s a lot like Dean O’Banion, right? She’s pretty devout. So, like a curious ten-year-old, I asked my mother. Now, I’m sure some other bar didn’t close, but that’s what I knew about The Place. So, when I was young, it was the oldest continuously operating bar in the US. And that bar – it’s still open in fact – that bar apparently never closed during Prohibition. There’s a bar in my hometown called The Place. I grew up in Northern New York on the Canadian border. It actually goes back to when I was ten years old. Nothing ever really gelled to the point that, like, I couldn’t wait to play it…until Empire of Sin. ![]() And if you could just imagine throwing everything you know about it, and sticking different magnets in there to see what is sticking to those ideas. Where did Empire of Sin emerge from? Even the game’s theme is rare all on its own, as we never see a lot of games taking place within this time period.īrenda Romero: So, I have been trying to make a game set in this time period for probably 20 years. I remember how your press introduction before the demo described this was a passion project that had been kicking around for a while. The latter is cutting his professional teeth with this project, in addition to debuting his acting chops as the voice of Frankie Donovan, the Irish mob boss we took for a spin in our Empire of Sin preview feature. Screen Rant was afforded the opportunity to speak with Brenda Romero, Lead Narrative Designer Katie Gardner, Senior Game Designer Chris King, and Principal Combat Designer Ian O’Neill about the seedy and strategic bathtub gin world of Empire of Sin. It would be all but required for the ambitions of the game, which combine several different gameplay pillars and threads with turn-based combat and a real-time component that, as we discuss below, is pushing against the grain. Carrying a unique development pedigree under Romero Games with a distinctive alliance with publisher Paradox Interactive, the upcoming game is shaping up to be the kind of intricate and forward-thinking strategy project that, as its team will humbly admit, isn’t exactly like any other game on the shelf.ĭirector Brenda Romero musters the most name recognition among Empire of Sin’s creative roster, but speaking to the development leads alongside her describes a kind of dream-team dynamic. ![]() Mobster film aficionados and Civilization fans alike should be clocking the development of Empire of Sin, a gangster era strategy game set in 1920s Chicago.
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